I find that one of the biggest misunderstandings about game development is the expectations around the word 'prototype', so I was wondering: what do your (failed or successful) game/system prototypes look like? Got any stories or screenshots you can share, or maybe even video?
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Replying to @tha_rami
I managed to find a gif of the very first functional prototype we had for FutureGrind. This is from July 30, 2014.pic.twitter.com/KpuMW2w3r0
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I feel like the Jet Set Radio rudies need to throw down some comments in here.
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Fuck it... at this point in time we’ll take it! 




pic.twitter.com/uyJDMK1jtu
10:00 PM - 22 Jun 2018
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