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Prikvačeni tweet
Thank your
@EpicGames@UnrealEngine Dust3D awarded Epic MegaGrants https://blogs.dust3d.org/2019/07/18/dust3d-awarded-epic-megagrants/ …#Dust3D#MegaGrantspic.twitter.com/sgudLCA2hD
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Jeremy HU proslijedio/la je Tweet
Great news to start of February 2020 :)
#EpicMegaGrant for@godotenginehttps://twitter.com/godotengine/status/1224406260872773634 …Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
This is a disappointed move for Qt users.https://twitter.com/boudewijnrempt/status/1222096479923462144 …
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Thanks
@MarcusHilsdorf for sharing his 3D printed models with me which made in#Dust3D These models look really nice!pic.twitter.com/6LMHzbGRGq
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This page is helpful, replace the frequency with poly you get Extremely low poly, Super low poly, Ultra low poly, Very low poly, Low poly, Medium poly, High poly, Very high poly, Ultra high poly, Super high poly, Extremely high poly, Tremendously high poly https://en.wikipedia.org/wiki/Radio_spectrum …pic.twitter.com/KFDiLPBEQH
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Jeremy HU proslijedio/la je Tweet
Added Dust 3D by
@jeremyhu2016 to my article about Sketch based 3D modelling toolshttps://medium.com/the-art-squirrel/sketch-based-digital-3d-modelling-and-drawing-in-3d-95c14749c8e2 …Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Jeremy HU proslijedio/la je Tweet
congrats! also congrats for the lovely and very polished UI you got there, it's very inviting : ) That topology is amazing btw, can't wait to try out that same lib on my marching cubes, so sick of those ugly corners I get!
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Thanks
@theCGchannel
Very well introduction for #Dust3D, I have linked the post in the project README file.https://twitter.com/theCGchannel/status/1217355741930983426 …
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Jeremy HU proslijedio/la je TweetHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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More test on cloth simulation of Dust3D, video playing in speed x8, fabric textures are download from
@CC0Texturespic.twitter.com/ofwxvBTbpTPrikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Dust3D new feature preview: Cloth simulation, based on Samer Itani’s implementation of “Fast Simulation of Mass-Spring Systems" presented at SIGGRAPH Asia 2013
#Dust3D#ClothSimulation https://youtu.be/fw8Z8N_FleE pic.twitter.com/TMnkHN2gSu
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FYI, I didn't turn off comments of all my videos. It's disabled by youtube because the content is set to be kids friendly. BTW, you can still comment by click the thumb up
instead.https://twitter.com/jeremyhu2016/status/1213930071938912256 …Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Jeremy HU proslijedio/la je Tweet
The annual project report for GIMP, GEGL, and babl is out. Find out what we worked on and what's next: https://www.gimp.org/news/2020/01/04/gimp-and-gegl-in-2019/ …pic.twitter.com/kdO4RSHke8
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Dust3D Devlog - Integrated Instant-Meshes
#Dust3D#InstantMeshes https://youtu.be/C9MhxkqpNLU via@YouTubeHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Thanks, next release will make it not only quick and dirty but also nice topology because of
#QuadriFlow remeshhttps://twitter.com/joramvanloenen/status/1211934103366488070 …Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Jeremy HU proslijedio/la je Tweet
Week recap:
@darktable 3.0.0 release,@MyPaintApp 2.0 beta, big updates from@kdenlive and Flowblade, great BIM news from@FreeCADNews and BlenderBIM#b3d. Featured artwork by@Eleathyra (made with@GIMP_Official) http://libregraphicsworld.org/blog/entry/week-recap-29-december-2019 …pic.twitter.com/w7NSi2gYvi
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Remesh feature preview of
#Dust3D, powered by#QuadriFlow. All the annoying trivial triangles turned to beautiful quads.pic.twitter.com/lvJDDhn8Pt
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For those who have no idea WTF is this software... we are showcasing in the initial round of
@UnrealEngine#EpicMegaGrants https://www.unrealengine.com/en-US/blog/epic-megagrants-reaches-13-million-milestone-in-2019 …pic.twitter.com/UR2T92BN1E
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Thank you for the idea, hand drawing greatly saved the mouse clicks and scrolls, and now it’s possible to make a low poly almost ok mesh in seconds instead of minutes :-)https://twitter.com/MuhAhmad80/status/1209738949884882944 …
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Merry Christmas! Do you think the modeling process of
#Dust3D is weird ?! Let’s make it more weird! A new way of modeling is ready to download: Marker Pen. Special thanks to Memo Mind for the inspiration as we discussed the hand draw mode through emails. https://github.com/huxingyi/dust3d/releases/tag/1.0.0-beta.29 …pic.twitter.com/qrsW1g8y09Prikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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