if you can't do the first one, please stop and pick a diff game to pitch because either: 1) the publisher will wonder why the heck you're pitching a thing they can't sell OR 2) if you're signed, you'll be sad about having to file down the avant-garde shenanigans in your game
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not that you shouldn't make challenging games, just that pitching them to publishers is gonna be really rough and probably bad for your mental health unless someone starts a dreamy new avant-garde funding/publishing house who are built for that
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it's a chicken & egg thing because these things need funding or they just won't exist - but at the same time your game being published isn't going to MAKE it influential - it's going to need to appeal to something in a broader audience at least a little to get them to share it.
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bad music analogy: if you're an ear melting free jazz act and you're sending demos to Fat Possum or Glassnote or Island or Bella Union or Restless, it ain't happenin'. they may be known to some as 'indie labels' but your audience is definitely not theirs.
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VR! 0.0 I'd actually be curious what you'd come up with using oculus quest hand tracking.
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VR is a whole diff thing and I know nothing about it! that'd be neat though.
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I'm starting talks with publishers now, and one concern I'm sure they're all going to have is whether Keyhole will be able to sell. People love playing it when it's already in front of them, but getting new players to that point is gonna be tricky.
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it's always weird to know what a publisher is gonna see in ur thing but I think you're ok? like, you've already seen other people enjoying it. it isn't a personal project that only its creator can truly understand. it isn't grating or unenjoyable by design. it's attractive. etc.
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