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Continuous tube mesh + realistic materials. Growing this is real-time is turning out to be a pretty significant challenge, but I have a couple ideas for workarounds.
#creativeCoding#unity3D#madeWithUnitypic.twitter.com/cwOJJr8oZP -
There is something awesome hidden inside this chaos - do you see it? The tube mesh rendering process isn't quite working, but I'll get something figured out soon.pic.twitter.com/jfDTy0Oa3Z
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While I'm over here spending months wrangling math and algos and performance optimizations, nature is just casually doing stuff like this like NBD. Nice flex, nature.pic.twitter.com/pH1ifHLzsl
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We have tubes, people! Figured out the data wrangling issue, now I need to focus on performance optimizations. This gets sloooow fast and begins to break too soon. Then again, I'm doing nearly everything the "dumb" way at the moment, so lots of room to improve.pic.twitter.com/Kup50qfXZg
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Ugh, recursion. I need to turn this vein network (represented as doubly linked list of nodes) into a flatter array of branches (array of arrays of XYZ coords) in order to generate tube meshes. Anyone have any tips?pic.twitter.com/XAEcyH2x9D
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Ported the vein generation algo to 3D in Unity, and boy is it fast! Looking forward to doing some rad stuff with this, including a
#VR experience soon :)#creativeCoding#unity3D,#madeWithUnitypic.twitter.com/eb0aAUtpdN -
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New specimen in the collection - a glass sea sponge! Also known as a Venus flower basket, this creature produces an intricate network of woven glass fibers that has 100x the yield strength of aluminum! Nature is still the best generative artist I know
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From whence it came.
#creativeCoding#javascript#generativeArt#codeArt#visualArt#motionGraphicspic.twitter.com/IHvIXXnvNUPrikaži ovu nit -
Have you ever wished you could paint using veins? Well, now you can! https://jasonwebb.github.io/2d-space-colonization-experiments/painting/ …
#creativeCoding#javascript#generativeArt#codeArt#visualArt#motionGraphicspic.twitter.com/mwTrM8gYbI -
Whipped up a simple docpage for the leaf venation / space colonization series, available here: https://jasonwebb.github.io/2d-space-colonization-experiments/ … Stay tuned for an in-depth Medium article, and read through the project's README on Github for more details until then!pic.twitter.com/eYsmxyrifa
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Marginal growth, now with proper adaptive subdivision. Pretty sure this makes the code base feature-complete now, so its time for code cleanup + documentation + creative applications!
#creativeCoding#javascript#generativeArt#visualArt#motionGraphics#codeArtpic.twitter.com/XVEhjTsDZ7 -
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Almost done implementing "marginal growth", where veins grow based on the shape and size of enclosing envelopes. Tricky, but almost got it!
#creativeCoding#javascript#generativeArt#visualArt#motionGraphics#codeArtpic.twitter.com/i1fNwhkJJS -
Last weekend the conditions were just right for gigantic snowflakes here in Minneapolis. I had to catch a flight so I couldn't study them for long, but trust me, they were awesome!pic.twitter.com/oltq4g16ZJ
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Ordered growth along a moving path.
#creativeCoding#codeArt#generative#javascript#visualArt#motionGraphicspic.twitter.com/C35Kn4rvXOPrikaži ovu nit -
Nature is a symphony of competing forces of growth and decay.
#creativeCoding#codeArt#generative#javascript#visualArt#motionGraphicspic.twitter.com/4eoVe1wsxu -
Experimenting with smoother rendering techniques, and getting results that might make for great art prints. Anybody have vendor tips? Preferably something that doesn't require inventory/shipping logistics on my end.
#creativeCoding#javascript#codeArt#generative#visualArtpic.twitter.com/WpXV0iWoxp
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