Jason Webb

@jasonwebb

Creative coder focused on digital morphogenesis using code and digital fabrication. Developer Advocate at .

Minneapolis, MN
Vrijeme pridruživanja: ožujak 2008.

Medijski sadržaj

  1. prije 19 sati

    Continuous tube mesh + realistic materials. Growing this is real-time is turning out to be a pretty significant challenge, but I have a couple ideas for workarounds.

  2. 28. sij

    There is something awesome hidden inside this chaos - do you see it? The tube mesh rendering process isn't quite working, but I'll get something figured out soon.

  3. 27. sij

    While I'm over here spending months wrangling math and algos and performance optimizations, nature is just casually doing stuff like this like NBD. Nice flex, nature.

  4. 27. sij

    We have tubes, people! Figured out the data wrangling issue, now I need to focus on performance optimizations. This gets sloooow fast and begins to break too soon. Then again, I'm doing nearly everything the "dumb" way at the moment, so lots of room to improve.

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  5. 26. sij

    Ugh, recursion. I need to turn this vein network (represented as doubly linked list of nodes) into a flatter array of branches (array of arrays of XYZ coords) in order to generate tube meshes. Anyone have any tips?

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  6. 19. sij

    Ported the vein generation algo to 3D in Unity, and boy is it fast! Looking forward to doing some rad stuff with this, including a experience soon :) ,

  7. 6. sij
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  8. 6. sij

    New specimen in the collection - a glass sea sponge! Also known as a Venus flower basket, this creature produces an intricate network of woven glass fibers that has 100x the yield strength of aluminum! Nature is still the best generative artist I know🤣

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  9. 5. sij
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  10. 3. sij
  11. 28. pro 2019.

    Whipped up a simple docpage for the leaf venation / space colonization series, available here: Stay tuned for an in-depth Medium article, and read through the project's README on Github for more details until then!

  12. 27. pro 2019.

    Marginal growth, now with proper adaptive subdivision. Pretty sure this makes the code base feature-complete now, so its time for code cleanup + documentation + creative applications!

  13. 20. pro 2019.

    Marginal growth with leaf-shaped envelope.

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  14. 19. pro 2019.

    Almost done implementing "marginal growth", where veins grow based on the shape and size of enclosing envelopes. Tricky, but almost got it!

  15. 17. pro 2019.

    Last weekend the conditions were just right for gigantic snowflakes here in Minneapolis. I had to catch a flight so I couldn't study them for long, but trust me, they were awesome!

  16. 12. pro 2019.

    Challenge accepted.

  17. 11. pro 2019.

    And disordered growth.

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  18. 11. pro 2019.
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  19. 8. pro 2019.

    Nature is a symphony of competing forces of growth and decay.

  20. 1. pro 2019.

    Experimenting with smoother rendering techniques, and getting results that might make for great art prints. Anybody have vendor tips? Preferably something that doesn't require inventory/shipping logistics on my end.

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