Tweets
- Tweets, current page.
- Tweets & replies
- Media
You blocked @jasonwebb
Are you sure you want to view these Tweets? Viewing Tweets won't unblock @jasonwebb
-
Pinned Tweet
The thing about being a professional UI developer and having a personal website is that its literally impossible for the dang thing to be "done". In this latest iteration I've gone with an even more "artist-y" and content-forward approach.https://jasonwebb.io/
Show this threadThanks. Twitter will use this to make your timeline better. UndoUndo -
Continuous tube mesh + realistic materials. Growing this is real-time is turning out to be a pretty significant challenge, but I have a couple ideas for workarounds.
#creativeCoding#unity3D#madeWithUnitypic.twitter.com/cwOJJr8oZPThanks. Twitter will use this to make your timeline better. UndoUndo -
There is something awesome hidden inside this chaos - do you see it? The tube mesh rendering process isn't quite working, but I'll get something figured out soon.pic.twitter.com/jfDTy0Oa3Z
Thanks. Twitter will use this to make your timeline better. UndoUndo -
While I'm over here spending months wrangling math and algos and performance optimizations, nature is just casually doing stuff like this like NBD. Nice flex, nature.pic.twitter.com/pH1ifHLzsl
Thanks. Twitter will use this to make your timeline better. UndoUndo -
We have tubes, people! Figured out the data wrangling issue, now I need to focus on performance optimizations. This gets sloooow fast and begins to break too soon. Then again, I'm doing nearly everything the "dumb" way at the moment, so lots of room to improve.pic.twitter.com/Kup50qfXZg
Show this threadThanks. Twitter will use this to make your timeline better. UndoUndo -
Ugh, recursion. I need to turn this vein network (represented as doubly linked list of nodes) into a flatter array of branches (array of arrays of XYZ coords) in order to generate tube meshes. Anyone have any tips?pic.twitter.com/XAEcyH2x9D
Show this threadThanks. Twitter will use this to make your timeline better. UndoUndo -
Ported the vein generation algo to 3D in Unity, and boy is it fast! Looking forward to doing some rad stuff with this, including a
#VR experience soon :)#creativeCoding#unity3D,#madeWithUnitypic.twitter.com/eb0aAUtpdNThanks. Twitter will use this to make your timeline better. UndoUndo -
Jason Webb Retweeted
I did it... 3D DLA with 1 billion particles. My ray tracer is unable to render the whole thing on my current machine. So this 100-frame video shows 10M particles per frame, in the order that they appeared. (Each frame is only rendering the outermost "surface") More viz to come!pic.twitter.com/CbcvGTQAZG
Show this threadThanks. Twitter will use this to make your timeline better. UndoUndo -
Thanks. Twitter will use this to make your timeline better. UndoUndo
-
New specimen in the collection - a glass sea sponge! Also known as a Venus flower basket, this creature produces an intricate network of woven glass fibers that has 100x the yield strength of aluminum! Nature is still the best generative artist I know
pic.twitter.com/3DsfaGFfpqShow this threadThanks. Twitter will use this to make your timeline better. UndoUndo -
Points arranged using the awesome "weighted Voronoi stippling" technique described by Adrian Secord, via
@EMSL's#StippleGen app.https://github.com/evil-mad/stipplegen …Show this threadThanks. Twitter will use this to make your timeline better. UndoUndo -
From whence it came.
#creativeCoding#javascript#generativeArt#codeArt#visualArt#motionGraphicspic.twitter.com/IHvIXXnvNUShow this threadThanks. Twitter will use this to make your timeline better. UndoUndo -
Have you ever wished you could paint using veins? Well, now you can! https://jasonwebb.github.io/2d-space-colonization-experiments/painting/ …
#creativeCoding#javascript#generativeArt#codeArt#visualArt#motionGraphicspic.twitter.com/mwTrM8gYbIThanks. Twitter will use this to make your timeline better. UndoUndo -
Whipped up a simple docpage for the leaf venation / space colonization series, available here: https://jasonwebb.github.io/2d-space-colonization-experiments/ … Stay tuned for an in-depth Medium article, and read through the project's README on Github for more details until then!pic.twitter.com/eYsmxyrifa
Thanks. Twitter will use this to make your timeline better. UndoUndo -
Marginal growth, now with proper adaptive subdivision. Pretty sure this makes the code base feature-complete now, so its time for code cleanup + documentation + creative applications!
#creativeCoding#javascript#generativeArt#visualArt#motionGraphics#codeArtpic.twitter.com/XVEhjTsDZ7Thanks. Twitter will use this to make your timeline better. UndoUndo -
It wasn't until seeing the algo in action that I realized I took the wrong approach. New nodes shouldn't be squeezed in from one end (which makes them all "march"). Instead, I need to insert them into the spaces that open up ("adaptive subdivision").
Show this threadThanks. Twitter will use this to make your timeline better. UndoUndo -
Thanks. Twitter will use this to make your timeline better. UndoUndo
-
Almost done implementing "marginal growth", where veins grow based on the shape and size of enclosing envelopes. Tricky, but almost got it!
#creativeCoding#javascript#generativeArt#visualArt#motionGraphics#codeArtpic.twitter.com/i1fNwhkJJSThanks. Twitter will use this to make your timeline better. UndoUndo -
Last weekend the conditions were just right for gigantic snowflakes here in Minneapolis. I had to catch a flight so I couldn't study them for long, but trust me, they were awesome!pic.twitter.com/oltq4g16ZJ
Thanks. Twitter will use this to make your timeline better. UndoUndo -
Thanks. Twitter will use this to make your timeline better. UndoUndo
-
Thanks. Twitter will use this to make your timeline better. UndoUndo
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.