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Trust me: a quest log would make this a far worse experience. One of the reasons Elden Ring is so special is that it doesn't feel like so many other open-world checklist games. Quests and NPCs weave in and out as you play. They're opaque and surprising and brilliant
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Based on the reactions to this, I think a lot of people are misunderstanding the nature of Elden Ring's quests — this isn't like, say, Horizon, where you're constantly being bombarded with tasks. Quests in this game are subtle and rare, more like puzzles than errands
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souls games have never had any of this, and adding it just because it's a huge world would be surrendering to open world design tropes. fuck yeah, i'm buying a notepad.
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