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jasonschreier's profile
Jason Schreier
Jason Schreier
Jason Schreier
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@jasonschreier

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Jason SchreierVerified account

@jasonschreier

Reporter for Bloomberg | co-host of @tripleclickpod | New York Times bestselling author of Press Reset + Blood, Sweat, and Pixels | jschreier@gmail.com | he/him

New York
jasonschreier.com
Joined March 2010

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    1. Jason Schreier‏Verified account @jasonschreier Jan 15

      What went wrong with Cyberpunk 2077? Interviews with more than 20 current and former CD Projekt staff paint a complex picture. Unchecked ambition, technical woes, unrealistic deadlines, and above all, one belief: "We made The Witcher 3 -- it'll work out."https://www.bloomberg.com/news/articles/2021-01-16/cyberpunk-2077-what-caused-the-video-game-s-disastrous-rollout …

      570 replies 7,482 retweets 30,609 likes
      Show this thread
    2. Jason Schreier‏Verified account @jasonschreier Jan 15

      Devs at CD Projekt said despite promises that crunch would not be mandatory, they felt pressured to work overtime on and off for years. I can't share all the stories, but here's one on the record that may help explain why it's been infuriating to see people downplay CDPR's crunchpic.twitter.com/Qne7pti2tT

      36 replies 658 retweets 6,061 likes
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    3. Jason Schreier‏Verified account @jasonschreier Jan 15

      Anthem's developers talked about "BioWare magic" -- an unwavering belief that with enough hard work and crunch, their games would come together. CD Projekt was similar. When asked about unrealistic deadlines, directors would say they'd be fine. They made The Witcher 3, after all

      25 replies 511 retweets 5,824 likes
      Show this thread
    4. Jason Schreier‏Verified account @jasonschreier Jan 15

      Some tidbits that were cut from the piece: - Veteran devs from other companies were shocked at CDPR's free-for-all production. One example: if someone needed a shader, they'd make it, with no pipeline in place to determine whether someone had already made one w/ the same function

      18 replies 488 retweets 5,518 likes
      Show this thread
      Jason Schreier‏Verified account @jasonschreier Jan 15

      - One CDPR developer told their manager that they didn't want to work overtime, as their CEO had said would be OK. Fine, their manager said, but one of their other coworkers would just have to work extra hours to make up for them. Several other developers shared similar stories

      10:21 PM - 15 Jan 2021
      • 1,037 Retweets
      • 8,210 Likes
      • MTP No Canon, Only Cannons. Pencil2B Treyisaghosty anza (COMMISSIONS OPEN!) Dan Donnelly The End Is Often Amusing Quantaloid Chill Ammar
      42 replies 1,037 retweets 8,210 likes
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        2. Jason Schreier‏Verified account @jasonschreier Jan 15

          - Last year, when CDPR explained that it shares 10% of profits with staff, gamers and pundits assumed the devs would get rich. Adrian Jakubiak said he made around $400/month when he started as a tester in 2015. In 2018, as a junior programmer, he said he was making ~$700/month

          27 replies 332 retweets 3,380 likes
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        3. Jason Schreier‏Verified account @jasonschreier Jan 15

          - If you're wondering just how much Cyberpunk 2077 changed over the past decade: well, up until 2016, it was a third-person game. Features that were originally envisioned (wall-running, flying cars, car ambushes) were cut along the way (not atypical in game development)

          35 replies 375 retweets 3,941 likes
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        4. Jason Schreier‏Verified account @jasonschreier Jan 15

          - And if you're wondering why the police system in Cyberpunk 2077 is so janky: well, it was all done at the last minute. As is evident by the final product, it was unclear to some of the team why they were trying to make both an RPG and a GTA with a fraction of Rockstar's staff

          29 replies 401 retweets 4,927 likes
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        5. Jason Schreier‏Verified account @jasonschreier Jan 15

          In conclusion: Cyberpunk was announced eight years ago, but development didn't really start until 2016. In 2018, they had little but a (mostly) fake demo. Most of the staff knew and openly said it wouldn't be ready for release in 2020. But management believed in CD Projekt Magic

          126 replies 922 retweets 7,042 likes
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        6. Jason Schreier‏Verified account @jasonschreier Jan 16

          I deleted a tweet from this thread because I worded it poorly last night. Clearer version: CD Projekt mandates English be spoken in any work meetings with non-Polish speakers. Some said colleagues violated that rule during meetings and reviews, which made them feel uncomfortable

          27 replies 91 retweets 2,094 likes
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        7. End of conversation
        1. New conversation
        2. Ben is 100% vaccinated!‏ @bursaar Jan 15
          Replying to @jasonschreier

          Ha! I know that buzz. “If you can’t do it that’s no problem, we’ll have to just spread it across the rest of the team.” My wife tried to get through and tell me how crazy that was when I was on a big crunchy project, but it’s a surprisingly effective manipulation.

          2 replies 3 retweets 304 likes
        3. Lulu‏ @SpitefulToast Jan 16
          Replying to @bursaar @jasonschreier

          Using collective punishment to keep the workers in line, a classic jape.

          1 reply 0 retweets 226 likes
        4. Show replies
        1. New conversation
        2. McLOVIN‏ @Rev1Eight Jan 15
          Replying to @jasonschreier

          Is overtime a crime in most countries? I've done it my entire life

          16 replies 0 retweets 7 likes
        3. LaKunoichi‏ @MmeLaKunoichi Jan 16
          Replying to @Rev1Eight @jasonschreier

          I’m not in HR but I think some senses yes; for example max hours per week; min hours between shifts and so on. Usually this can be waived if there’s agreement between both parties and premiums are paid but forced unpaid overtime is not on.

          1 reply 0 retweets 22 likes
        4. Show replies

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