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"I personally had a blast working there until they decided the only way to finish the game was to do the death march," this person told me. I've heard this sentiment from a few people. (I've also heard it said about Naughty Dog and a couple other game companies)
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BTW every time I talk about this I know I'm going to get hundreds of nasty messages and misguided people trying to debunk or wave off this reporting. Whatever. Crunch culture at CDPR is very real, and no matter what you've read, it's not just limited to 48 hours a week
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That's the thing, people are making excuses for CDPR simply because they liked their games but are not looking at the human impact that comes from making those games. These devs are not in a good working environment and we shouldn't ignore it simply because we want to play a game
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