Over the past few weeks I've talked to more than 40 current and former Ubisoft employees about sexual misconduct and abuse allegations. Their accounts make one thing clear: Ubisoft has known about these problems for years. My new story:
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Among many details I learned while reporting this piece: the developers of Assassin's Creed Odyssey wanted Kassandra to be the only playable lead, but Ubisoft's marketing team and creative lead Serge Hascoët wouldn't allow it. Women don't sell, they said.
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Here's an anecdote about Serge Hascoët, one of Ubisoft CEO Yves Guillemot's close friends and, until his resignation this month, chief creative officer for decades. With one word, Hascoët could greenlight or cancel a game. Devs would spend months preparing for "Serge meetings."
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At Ubisoft's headquarters, in Paris, when employees complained about the behavior of Tommy François, they say they were told it was just "Tommy being Tommy." bloomberg.com/news/articles/
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Any idea what happened to the other accused? Andrien?
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I mean that explained so much, why every Game felt the same down to the T. (Anno not included)
If it basically came down to one Person and what that person liked then i am not surprised that a lot of the Ubisoft Games had the same Game mechanics even though they did feel shallow
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If you told me he hid in parks late at night waiting for someone to walk by I wouldn’t even be that surprised.
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It’s hard to verbalize but Ubi titles always gave off a vibe to me and in reading who had creative control and how they acted/what they geeenlit, it all clicks into place. This shit sucks.
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Would you like a 95% discount or a 20% discount.... maybe it will make sense after coffee.
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What's the ethical thing to do? I've been a fan of Assassin's Creed and Watch Dogs (and to a lesser extent, Far Cry) for years & years, and it would be unfair to the artists and level designers and so on if we gave up on the new games en masse. They probably want us to play them!
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I didn't quite understand the paragraph on The Division 2/Ghost Recon - is the suggestion they failed because they are generic open world games, or because they broke that mold? I haven't played either so I can't follow the transition between one point to the next.
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