This is a rare example of a video game where the death of another character has substantial, non-pretend, non-bypassable emotional weight to it---fundamentally different from the high watermark set by Floyd the Robot back in 1983. (2/3)
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And this is only possible, perhaps ironically, because your mother is controlled by a remote and anonymous stranger. If she were instead controlled by your friend, your emotional connection to her would be greatly diminished. (3/3)
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The fact that this deep human experience can happen in a game shows just how little we've scratched the surface of the medium
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Yeah, I feel that
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