Mastodon seems cool! 15-minute learning curve but it works & it's super similar to this app. Might take a while to reconnect with folks but so far I could see it as a viable replacement as signal-to-noise ratio here continues to degrade
@jamesckane@mastodon.gamedev.place
jamesckane
@jamesckane
@jamesckane@mastodon.gamedev.place, Director of Emerging Tech , writer-turned-dev, STL native, 
aboveparadowski.com #WebXR Mini-Golf
jamesckane’s Tweets
Incredible to see a app making a super-compelling VR/XR experience using the open web. Congrats to the team on its success right from launch!
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50,000+ made putts by ~8,000 VR players in our first week on aboveparadowski.com!
Maybe not TikTok scale yet, but this is the most-played XR thing I've made. I'm v thankful to all the players, the #WebXR community & our @paracreative team
Now, what's our next move? 
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50,000+ made putts by ~8,000 VR players in our first week on aboveparadowski.com!
Maybe not TikTok scale yet, but this is the most-played XR thing I've made. I'm v thankful to all the players, the #WebXR community & our team 🙏
Now, what's our next move? 🤔
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I wonder if any of these golf components can be hacked into Hubs to facilitate multiplayer and community-made courses.
One might call it... Mozilla Clubs 🏌️
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Also shoutout to 99.999% of you who at no point in the week entered my replies with this bullshit 🙃😅
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50,000+ made putts by ~8,000 VR players in our first week on aboveparadowski.com!
Maybe not TikTok scale yet, but this is the most-played XR thing I've made. I'm v thankful to all the players, the #WebXR community & our team 🙏
Now, what's our next move? 🤔
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From your home screen to VR gameplay in ~3 seconds with no app store, no install, no friction: the power of #WebXR
Above Par-adowski Mini-Golf, available on the browser homepage now, learn more here:
paradowski.com/stories/webxr-
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The Hubs team continues to make great moves. Their graphics pipeline keeps improving, and the move from A-Frame to bitECS will rein in lots of performance & code execution order issues while adding gamechanging room state networking
Hubs could become the open source RecRoom
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You can now enable post-processing effects with this new experimental preference on hubs.mozilla.com
Artists can download the latest Hubs Blender add-on release to test this out in your spaces: github.com/MozillaReality
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Hm, so I've seen this bug ~ once in dozens of playthroughs but can't reproduce - I imagine it's related to the physics timer on the club head as you're teleporting
If anyone can figure out how to reliably repro this so we can code around it, you'll make the credits for sure 😉
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Replying to @jamesckane
Great work! Plays really well on Quest 2.
Small bug: Somehow, after teleporting, the head of my club got detached from the pole.
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Congrats, and on the launch of Above Par-adowski!
This is a big and ambitious WebXR experience that came out of nowhere and really blew me away! Tight gameplay, great perf, and a great vibe. I'm really impressed by what you accomplished with this! 😍
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If you haven't yet, you owe it to yourself to check out Above Par-adowski, a fun and polished mini-golf game that we just added to the Quest Browser's New Tab Page! It's awesome to see high-quality VR content like this being built on and delivered over the web!
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Above Par-adowski #WebXR Mini-Golf, out now 
Native-quality VR gameplay + UX on the web, open sourced & well-documented
Made by @paracreative w/ @threejs + @aframevr, hosted on @glitch, targeting @MetaQuestVR, with help from the WebXR community
aboveparadowski.com
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Many thanks to the great team at who helped through development, submission, QA and publishing - are some of Meta's best and offer incredible community support on WebXR Discord!
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Above Par-adowski #WebXR Mini-Golf is now featured on the Meta Quest 2 browser new tab page!
Go from your home screen to gameplay in seconds, no install or app store required 🛋️➡️⛳🏌️♀️
Or preview it now 📱💻 aboveparadowski.com
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I left off my list cause I'm a dope 😓 Noah is one of our best technical artists and brought personality and storytelling to this project. The narrative economy in these stills alone...
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We had great help from the WebXR community like & more - their work enables thousands of 3D creators like us
(...I'll keep adding names to this credits sequence as I think back, sorry if you've been left off!)
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Our teams outdid themselves again
Art + design by @colinfizgig & Dan Rayfield
Dev by me, , Irina Fawcett & Kevin Olson
If you don't get to play through, here's the credits sequence from the drive-in screen
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📱 mobile users can checkout a real-time fly-through animation like so
💻/🖥️ desktop users can navigate the course w/ WASD + mouse
😎 only VR users get the full gameplay experience
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Above Par-adowski #WebXR Mini-Golf, out now ⛳🥳
Native-quality VR gameplay + UX on the web, open sourced & well-documented 🧾
Made by w/ + , hosted on , targeting , with help from the WebXR community
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Going live around 3pm CST today! I'll post the link here
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Above Par-adowski #WebXR Mini-Golf gameplay, captured in-browser on Meta Quest 2 

Launching next Tuesday, 11/1!
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Above Par-adowski #WebXR Mini-Golf gameplay, captured in-browser on Meta Quest 2 ⛳🏌️♀️🕶️
Launching next Tuesday, 11/1!
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Top: WIP/FPO art we've shared til now ⛰️
Below: the latest vertex color lightbake on ~310k tris rendering at 90hz on Quest 2 w/ 0.2ms PhysX ticks & not a lightmap in sight 🌄🔦
Above Par-adowski #WebXR Mini-Golf, launching... like literally any day now lol ⛳🏌️♀️
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Back in April we developed a virtual golf hole for our Mini Masters event. And then we couldn't put it down. Coming soon: a full putt-putt course designed for #WebXR, made with & , hosted on , and targeting
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Above Par-adowski WebXR Mini-Golf launches this week!
Hole #9 + drive-in credit sequence for #ScreenshotSaturday, made with & by , hosted on , targeting via #WebXR ⛳📽️🚗⛽🏌️♂️
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Very excited for this!
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Above Par-adowski WebXR Mini-Golf launches next week!
With WebXR you just "hit the links" - no app store approval nor download/install needed
More great art & design from hole #4 by @AyushmanJohri + @colinfizgig directed by @andywiseguy 





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Above Par-adowski WebXR Mini-Golf launches next week!
With WebXR you just "hit the links" - no app store approval nor download/install needed
More great art & design from hole #4 by + @colinfizgig directed by ⛳🐳🦴🚂🌊🏌️♂️
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Our lead technical artist @colinfizgig recorded a video walk-through & tutorial for ZenCompress, check it out to learn more about optimizing heavily-textured scenes with KTX2 compression. Colin is a 🧙♂️
youtube.com/watch?v=6cXMXl
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Proud to release ZenCompress, a fine-grain GUI tool for KTX2 texture compression of @glTF3D assets created by @CHROME_noise & @paracreative w/ WebXR in mind
Cut size on disk/network by 2-4x & GPU memory use by 4-8x using ETC1S or UASTC per texture 
paradowski.com/stories/introd
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This looks really nice! Excited to see tools like this being built. 😍
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Proud to release ZenCompress, a fine-grain GUI tool for KTX2 texture compression of @glTF3D assets created by @CHROME_noise & @paracreative w/ WebXR in mind
Cut size on disk/network by 2-4x & GPU memory use by 4-8x using ETC1S or UASTC per texture 
paradowski.com/stories/introd
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Compared to existing command line tools for texture compression, it's a breeze to use, and you're able to omit or select different compression options per texture in a way those CLI tools don't allow
Source and release here: github.com/paradowskicrea
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Proud to release ZenCompress, a fine-grain GUI tool for KTX2 texture compression of assets created by & w/ WebXR in mind
Cut size on disk/network by 2-4x & GPU memory use by 4-8x using ETC1S or UASTC per texture 🗜️🖼️
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Join us Oct. 11 at the Paradowski Creative offices to hear and special guest share their hopes and calm our collective anxieties. The robots *are* coming, but we're kind of excited? #STLDW stldesignweek.com/events/design-
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After merging KTX2 texture compression into , this week will open source its GUI tool ZenCompress by our lead WebXR dev !
Easily bake KTX2 into your asset pipeline, toggle individual textures, pick ETC1S/UASTC & more 🖼️🗜️
Out 9/29...
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Hey! I'm a direct contributor to @aframevr now after merging KTX2 texture compression for @glTF3D
Reduce GPU memory use by 4-8x and disk/network size by 2-4x vs. png/jpg/webp textures
Just plugged one great open source project into another. S/o @donrmccurdy for supporting 
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More great art from and @colinfizgig as directed by for our upcoming WebXR mini-golf game! We aim to show how native-quality VR games/apps are possible on the 3D open web alongside blog posts documenting the making-of 🐳
Two more weeks til release...
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Have to leak *just one* of 's WIP environments before we release our WebXR putt putt game ⛳💎🧨
Worth noting: this scene is totally unlit, without even a lightmap. Lighting is instead baked into vertex colors on unlit materials that run at an unbroken 90hz 👏💡🔺
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Support for KTX2 texture compression arriving in ! Faster GPU upload and much lower memory cost for all your <a-entity gltf-model="..."></a-entity> needs. ☺️
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Hey! I'm a direct contributor to @aframevr now after merging KTX2 texture compression for @glTF3D
Reduce GPU memory use by 4-8x and disk/network size by 2-4x vs. png/jpg/webp textures
Just plugged one great open source project into another. S/o @donrmccurdy for supporting 
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Hey! I'm a direct contributor to now after merging KTX2 texture compression for
Reduce GPU memory use by 4-8x and disk/network size by 2-4x vs. png/jpg/webp textures 🤏
Just plugged one great open source project into another. S/o for supporting 👏
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Hole designs and final environment art are in production now - we'll be releasing the game as a free open source project alongside a blog post documenting the making-of by end of September, so watch out!
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Club height was a UX challenge, but I can dynamically adjust it by raycasting to the ground plane. This also helps ensure the physics collider makes solid contact with the ball at the right depth
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Rendering VR controllers 1:1 helps new VR users get acclimated, but using hand models is better for immersion, and made these great branded gloves to complement 's realistic putter
Blob shadows also shown as a cheap alternative to real-time shadowmaps
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I'm relying on some great open source components for physics, the ball trail, an occlusion highlighter, and particle systems. S/o to 's WebXR Discord for their support and contributions, especially and
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