Jamal Coleman

@jamdatFX

Senior VFX Artist at Blizzard Entertainment on unannounced project. (he/him)

Boston
Joined May 2015

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  1. Pinned Tweet
    18 Dec 2020

    Happy ! Here's a cloudburst I did for Spellbreak Chapter 1. Gotta look good while you're falling. ☁️

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  2. Retweeted
    Feb 22

    It's time. Mario rig is now released to the public, I also made this little video showcasing some important features about the rig. Only rules are to not make anything NSFW related, crediting me will be a nice thing to do. Have fun!

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  3. Feb 22
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  4. Retweeted
    Feb 22
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  5. Feb 22

    That mars landing video...wow.

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  6. Feb 19

    Nintendo direct, Mars Perseverance landing, and Blizzcon. This is the week of distractions.

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  7. Jan 30

    The weirdest part about working for Blizzard is how small the office is. Not much bigger than my room.

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  8. Jan 29

    Week 1 done, 1559 more weeks to go!

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  9. Retweeted
    Jan 28

    Here is a small tutorial/tips and tricks video for on how I made the watersplash effect and what my thought process is :) As you see I dont tackle every little point but I try to explain the most important elements of the VFX :)

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  10. Retweeted
    Jan 24

    Some of the VFX Projectiles that I've been working on. Part I For more please visit and support

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  11. Jan 15

    I'm super excited to share that I'll be joining this month as a Senior VFX Artist!!

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  12. Retweeted
    Jan 12

    hiii! i'm justine, a game artist & illustrator! i love ... colour.

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  13. Retweeted

    Hi ! I'm a Boston-based Concept Artist/Illustrator currently looking for FT opportunities! I love characters, fantasy, and pretty sparkly things ✨💕 📨 devinscribbles@gmail.com 🌐 🎨

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  14. Jan 11

    This is my last week at Proletariat. I have loved working on Spellbreak. I feel really lucky to have worked with such an amazingly talented team. I'm looking forward to watching the company and game continue to grow. I expect even more amazing things in the future. ♦️

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  15. Retweeted
    Jan 5

    <--Clickie Clickie. A collection of animations I did for Arcane Showdown.

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  16. Retweeted
    21 Dec 2020

    well 2020 wanted to give one last hit, last thursday it was announced that 1/3rd of BHG including myself are going to be laid off, if anyone has any opportunities for a stylized character artist please let me know!

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  17. Retweeted
    10 Apr 2020

    Here's a small tutorial that could have been a few tweets on how to make some quick sword trails in Blender! Totally not ripoff of 👀

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  18. Retweeted
    14 Dec 2020

    SHADOWLANDS ART BLAST DAAAAAAY!!! :D please check out everything the art team has been up to the last couple years, we always outdo ourselves but REALLY with this one it's 🤯 ✨FX thread beloooowww 🪄

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  19. Retweeted
    9 Dec 2020

    Calling this done for now. Added elemental specific triggers to objects and laying the groundwork for more dungeon puzzle stuff to come. State also persists when saving the game. This is a simple one. Use fire -> break ice.

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  20. 24 Nov 2020

    One of the most talented game devs I know is making this in his spare time. Looking awesome !!

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