Jamal Coleman

@jamdatFX

Senior VFX Artist at Blizzard Entertainment on unannounced project. (he/him)

Boston
Inscrit en mai 2015

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  1. Tweet épinglé
    18 déc. 2020

    Happy ! Here's a cloudburst I did for Spellbreak Chapter 1. Gotta look good while you're falling. ☁️

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  2. a retweeté
    22 févr.

    It's time. Mario rig is now released to the public, I also made this little video showcasing some important features about the rig. Only rules are to not make anything NSFW related, crediting me will be a nice thing to do. Have fun!

    Ce média pour contenir un document offensant. En savoir plus
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  3. 22 févr.
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  4. a retweeté
    22 févr.
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  5. 22 févr.

    That mars landing video...wow.

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  6. 19 févr.

    Nintendo direct, Mars Perseverance landing, and Blizzcon. This is the week of distractions.

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  7. 30 janv.

    The weirdest part about working for Blizzard is how small the office is. Not much bigger than my room.

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  8. 29 janv.

    Week 1 done, 1559 more weeks to go!

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  9. a retweeté
    29 janv.

    Here is a small tutorial/tips and tricks video for on how I made the watersplash effect and what my thought process is :) As you see I dont tackle every little point but I try to explain the most important elements of the VFX :)

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  10. a retweeté
    24 janv.

    Some of the VFX Projectiles that I've been working on. Part I For more please visit and support

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  11. 15 janv.

    I'm super excited to share that I'll be joining this month as a Senior VFX Artist!!

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  12. a retweeté
    12 janv.

    hiii! i'm justine, a game artist & illustrator! i love ... colour.

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  13. a retweeté

    Hi ! I'm a Boston-based Concept Artist/Illustrator currently looking for FT opportunities! I love characters, fantasy, and pretty sparkly things ✨💕 📨 devinscribbles@gmail.com 🌐 🎨

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  14. 11 janv.

    This is my last week at Proletariat. I have loved working on Spellbreak. I feel really lucky to have worked with such an amazingly talented team. I'm looking forward to watching the company and game continue to grow. I expect even more amazing things in the future. ♦️

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  15. a retweeté
    6 janv.

    <--Clickie Clickie. A collection of animations I did for Arcane Showdown.

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  16. a retweeté
    21 déc. 2020

    well 2020 wanted to give one last hit, last thursday it was announced that 1/3rd of BHG including myself are going to be laid off, if anyone has any opportunities for a stylized character artist please let me know!

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  17. a retweeté
    10 avr. 2020

    Here's a small tutorial that could have been a few tweets on how to make some quick sword trails in Blender! Totally not ripoff of 👀

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  18. a retweeté
    14 déc. 2020

    SHADOWLANDS ART BLAST DAAAAAAY!!! :D please check out everything the art team has been up to the last couple years, we always outdo ourselves but REALLY with this one it's 🤯 ✨FX thread beloooowww 🪄

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  19. a retweeté
    9 déc. 2020

    Calling this done for now. Added elemental specific triggers to objects and laying the groundwork for more dungeon puzzle stuff to come. State also persists when saving the game. This is a simple one. Use fire -> break ice.

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  20. 24 nov. 2020

    One of the most talented game devs I know is making this in his spare time. Looking awesome !!

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