I don’t know how anyone defends the design in Souls-like games of having to run through a bunch of shit you’ve already done simply to try fighting a boss again. That’s not difficult, that’s just tedious.
yeah, it has cinematics for various organs and shows your calculated bullet trajectory
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If you "accidentally" lose one of your own guys to "friendly fire" does that launch a court martial mini-game with autopsy photos?
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There aren't many friendlies in the game. You extract a guy for Operation Paperclip but I didn't try to shoot him.
End of conversation
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