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Jacco Bikker
@j_bikker
Ex-game developer, ex-rasterizer, now doing ray tracing, low-level optimization and lecturing about it for fun and profit. Mostly for fun though! C+/"Sane C++".
Houten, The NetherlandsJoined September 2011

Jacco Bikker’s Tweets

Hey I work there! Hey I work there too! - Lots of familiar faces and a cool topic. :) Great to have all this together in Breda.
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Today we start with the second edition of the Rusterizer masterclass @BuasGames where we build a software rasterizer in Rust, with supervision and lectures by colleagues from @TraverseBreda and @EmbarkStudios
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I always assumed that this would change the scale, but it doesn't, as simply proven by Tom. Could also be great for voxels perhaps. One thing I'm wondering: it's going to give you a different result than a normal rotation, but why and what's the nature of the difference?
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Rotation of sprites using three shears. cohost.org/tomforsyth/pos
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Proud to serve as paper chair, together with AMD's Christiaan Gribble. Looking forward to seeing you in real life in Delft!
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High Performance Graphics is coming to Delft, Netherlands, on June 26-28, 2023 (co-located with @EGSympRendering) Virtual attendance details TBD. Paper abstracts: April 12 Paper submissions: April 17 Poster submissions: May 15 More info: highperformancegraphics.org/2023/call-for- See you at HPG!
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Retweeting a small indie procgen game: for just 5 euros you buy some labor of love, with a vast world and a great atmosphere.
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Replying to @protopop
This looks and runs incredible. The procedural generation is awesome and a big thumbs up for proper (non SSR) reflections :)
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Indeed, and after that the machine felt 10x faster but it wasn't but you would still make a fresh image with Norton which you never restored from. Good times.
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In the 90s this was a whole evening's entertainment
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Stream compaction is a useful technique to remove unnecessary work from data processed in a shader, I wrote a post describing how it can be implemented with wave intrinsics using a snippet from FidelityFX's SSSR as an example. Merry Christmas everyone!
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Some random pictures from assignment 2 ("BVH") of Advanced Graphics (Utrecht University). I didn't specifically ask for 'pretty pictures', but will do so for the final assignment. :)
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I smell an excellent excuse for path tracing at a lower resolution. ;)
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Replying to @aeriflame @evolutionalgd and @ThKasparrr
wait, I wrote a PAL/NTSC filter? :) (I guess you mean this? github.com/LMP88959/NTSC-, I just posted a link on the 'other' social media site, it's not my work)
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Two students (Idan Grady, Jaimy Kwa, with permission) requested help for their BVH builder, which was producing 100% overlapping AABBs for each split. Of course this happens for two tris in a quad, but they are using 18 triangles... What could be wrong? Then they showed me this:
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My previous tweet may not have worked out as intended for obvious reasons. Here's another attempt: The boss of this ship needs your opinion on something but certain decisions of the past may make it hard to act. You know what to do.
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Musk wants to know if he should resign and promises to honor the outcome of the poll. Perhaps you blocked his account, "Musk", "Elon Musk", "Musketeers" (sorry famous SF writer) and others; you can temporarily undo this in settings -> "Muted Words". Poll:
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Should I step down as head of Twitter? I will abide by the results of this poll.
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If you haven't watched it yet, you really should watch 's continuity of splines video. This info is scattered like dust in the wind otherwise and really hard to get such a good holistic view of. Very understandable too.
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I've had a few questions about SW rasterization recently, so I'm retweeting this, as it links to the Dr.Dobbs articles by legend Michael Abrash (of Quake 1 optimization fame!).
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Replying to @pikuma
next step, Michael Abrash rasterizer cs.cmu.edu/afs/cs/academi
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