So I was rooting around on an old G-Drive account looking for something, and stumbled across a build of a game I was making alongside some buddies at Uni. This is a quick exert from the build we demo'd at EGX 2015 in the rezzed area.
Crazy nostalgic. @DannyWGameDev @AJohanson89pic.twitter.com/McrkXEAZNB
It was level based, and the goal was to make each level's "vein integrity" reach a specified value by clearing out as many spores as possible. We got quite far into developing it but then all snagged jobs in the industry so the game never saw the light of day.
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Here's some gameplay of one of our "explore + heal" levels - the focus in these levels was escorting the healer bot to various infected areas around the map and healing them, switching between the two bots along the way in labyrinthine-like areas.pic.twitter.com/YZFFO400FT
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This is from a newer build where we took feedback after EGX and made improvements to things like the camera position, having the healer bot be more autonomous (but still player triggered), and making the different types of Viral Spores have more distinguishable behaviours.pic.twitter.com/DYmPwkBicJ
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It's very rough around the edges, but to this day I still really loved the core concept of it, and it was super fun to tinker away on in my spare time. I smell an Unreal 4 edition coming to life in my spare time soon...
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And finally, this is the trailer we used at EGX and on our Socials leading up to the event. Again, very rough, but I'm still proud of ourselves for pushing with this stuff. Crazy to think we were just a bunch of Uni students with part time jobs doing this shit in our down-time.pic.twitter.com/pNY7lN4cXz
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