My two cents on the whole "Do you need a game design degree" thing that is going around: This industry has always been a portfolio driven industry when it comes to employment. Even as a junior or graduate, portfolios have and always will be the most important thing. (Continued)
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Designers need to show their capabilities through actual projects. If those projects are finished games, then even better (note - a 15 minute game that is polished and features a full game loop is still a finished game. They don't need to be hours upon hours of gameplay).
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If you want to go study a game design degree because you feel it will accelerate your skills, then go you. If you don't then that's fine too, because your work should speak for itself - not a graded piece of paper. This industry wasn't built by people with game design degrees.
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I did a degree and loved every second of it, but I know full well that the majority of my skillset post graduation was stuff I taught myself or learned from sources outside of my degree. Even today, I never stop learning. You can't afford to in this job.
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Anyway, making games is totally worth any effort you have to go to in order to learn how to do so. How you go about that is entirely your call, but as long as you're making stuff - you're doing it right. Never forget that.
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