My degree was important in that it gave me opportunities to work in a team, but almost all of my portfolio that got me my job was made up of work done outside of that degree. Stuff I taught myself how to do, learned from YouTube or Digital Tutors. (Continued)
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Degrees play their role in testing your capability to learn, but on a day to day basis on the job you have to be able to learn things on the fly, or experiment, or trial and error. Design in particular is entirely subjective and fluid. You don't need a degree to understand that.
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I personally don't believe you do need a degree to be a successful Game Designer. I think they are worth it if you struggle finding context to apply your learning to, but you should always focus on your portfolio pieces as an absolute priority.
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Designers need to show their capabilities through actual projects. If those projects are finished games, then even better (note - a 15 minute game that is polished and features a full game loop is still a finished game. They don't need to be hours upon hours of gameplay).
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If you want to go study a game design degree because you feel it will accelerate your skills, then go you. If you don't then that's fine too, because your work should speak for itself - not a graded piece of paper. This industry wasn't built by people with game design degrees.
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I did a degree and loved every second of it, but I know full well that the majority of my skillset post graduation was stuff I taught myself or learned from sources outside of my degree. Even today, I never stop learning. You can't afford to in this job.
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Anyway, making games is totally worth any effort you have to go to in order to learn how to do so. How you go about that is entirely your call, but as long as you're making stuff - you're doing it right. Never forget that.
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Freelancing is tough even with years of experience. There's an added layer of scrutiny when folks look at freelancers as potential employees. I have friends who tried freelancing straight out of uni and struggled, but landed studio jobs with ease through the same portfolios.
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If we put games programmer positions aside, how so? Quite a few people I work with don't have degrees, or packed theirs in
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Wydaje się, że ładowanie zajmuje dużo czasu.
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