So I realised I haven't posted any of my own #gamedev stuff for a while, so here's some prototypey stuff for an idea I've had for a little while. There isn't a lot to look at, but until next week I can't show any of my Crackdown work, either, so I thought i'd share this instead!pic.twitter.com/Gu36dU0wX3
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So the video doesn't show it off the best, but basically the premise is that the player has a mechanical whip that they can use to latch onto objects and vault off of them to gain extra height when platforming. They can also slow down time to latch onto moving objects, too!
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I'm going for a "third person platformer" feel, (hence no free cam). The platforming challenges aren't strictly reliant on jumping, but rather the player's ability to chain-link to objects and vault from them whilst using slowdown and other abilities to traverse through levels.
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It's very barebones, as I said, but I just wanted a little project at home to whack a hammer at every now and then because as much as I love my professional work, there's nothing quite like a bit of side-action when it comes to game dev 
Wydaje się, że ładowanie zajmuje dużo czasu.
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