So I realised I haven't posted any of my own #gamedev stuff for a while, so here's some prototypey stuff for an idea I've had for a little while. There isn't a lot to look at, but until next week I can't show any of my Crackdown work, either, so I thought i'd share this instead!pic.twitter.com/Gu36dU0wX3
I'm going for a "third person platformer" feel, (hence no free cam). The platforming challenges aren't strictly reliant on jumping, but rather the player's ability to chain-link to objects and vault from them whilst using slowdown and other abilities to traverse through levels.
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It's very barebones, as I said, but I just wanted a little project at home to whack a hammer at every now and then because as much as I love my professional work, there's nothing quite like a bit of side-action when it comes to game dev
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