untested theory in which social technologies sit on a rough spectrum of projections/exteriority/definitions vs collapse/interiority/ambience
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You might this interesting. It's the different player types for games.https://uxdesign.cc/designing-your-game-mechanics-based-on-player-types-b16a95fb7f60 …
Thanks. Twitter will use this to make your timeline better. UndoUndo
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