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demoing some moves in z-land
#opz#teenageengineeringpic.twitter.com/9U0hCWlq0wHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Bouncy boi lol - gave the player a bouncy mat, and now we frog out here . . . . .
#mechgame#vestigialgame#madewithunity#indiedev#gamedevpic.twitter.com/c3XrxXKnngHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Arcadely: On Possum Watch proslijedio/la je Tweet
some recent interface work for
@cavesofqudpic.twitter.com/RAYe7K8n4c
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Arcadely: On Possum Watch proslijedio/la je Tweet
The animation is done through vertex shader flapping and smooth mesh swapping. The flap time is offset by vertical position, which makes them differ from each other and flap faster when going up. This thread by
@matt_nava was very helpful: https://twitter.com/matt_nava/status/1219455328829333504 …pic.twitter.com/OexP3rmtOjPrikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Did know if you don't like twitter ads, you can just block the company account? What are you REALLY missing anyways lol baby mr. penis? gtfoh
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Arcadely: On Possum Watch proslijedio/la je Tweet
I added a surface reconstruction feature to the Azure Kinect example. Now I can add fragment shader effects using Shader Graph. https://github.com/keijiro/Akvfx pic.twitter.com/uNWGWK6Phl
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Arcadely: On Possum Watch proslijedio/la je Tweet
NORMALIZE NON-UNIT VECTORS NORMALIZE NON-UNIT VECTORS NORMALIZE NON-UNIT VECTORS NORMALIZE NON-UNIT VECTORS NORMALIZE NON-UNIT VECTORS NORMALIZE NON-UNIT VECTORS NORMALIZE NON-UNIT VECTORS NORMALIZE NON-UNIT VECTORS NORMALIZE NON-UNIT VECTORS NORMALIZE NON-UNIT VECTORS
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Arcadely: On Possum Watch proslijedio/la je Tweet
cant believe the global game jam theme is “pee pee poo poo”

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Adding POWERUPS (ABOUT TIME??) How do they look? PIckup-Able?
#vestigialgame#gamedev#indiedev#madewithunity#mechgamepic.twitter.com/emSkWbqAYVHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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Arcadely: On Possum Watch proslijedio/la je Tweet
There are two types of Killer Queen players.pic.twitter.com/izL5bHlnXa
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Arcadely: On Possum Watch proslijedio/la je Tweet
They say a picture is worth a thousand words. So all these words I wrote must be worth at least one
#screenshotsaturday, right? Oh wait, there's a ton of nice pictures in there too!
#madewithunity#unity3d#gamedev#indiedev#gardenhttps://sunshinecommittee.io/articles/2020-01-24-texture-evolution …Prikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
ok it's kind of crusty thanks gyazo, but how does this MAKE YOU FEEL>>?? . . .
#mechgame#vestigialgame#gamedev#madewithunity#indiedev`pic.twitter.com/dXKdw9nA7aHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Got Damage falloff working thanks to
@FomTarro - BOOM FALLOFF . . .#mechgame#vestigialgame#gamedev#madewithunity#indiedevpic.twitter.com/cchK03oOCZHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
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《バーコーダー》バーコードリーダーのスキャン信号をレジではなく、スピーカーに直接接続することで音を鳴らす。 いま渋谷で巨大レシート版、演奏できます┃┃┃┃_ρ゙
#electronicosfantasticospic.twitter.com/tc5TTEhPMTPrikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
girlfriend "has ttoo much energy" so i offered to chase her around the apartment
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Arcadely: On Possum Watch proslijedio/la je TweetHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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How do people calculate damage falloff from colliders? i was calculating distance between explosion and collision, via transform's centers, but realized that's not an accurate calculation.
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Arcadely: On Possum Watch proslijedio/la je Tweet
We stand in solidarity with the workers at CDPR in light of the news that they'll be expected to crunch til September in order to finish Cyberpunk 2077. We had hoped that the revised release date would take pressure off the workers, not pile more on!https://www.gamespot.com/articles/cyberpunk-2077-dev-team-will-work-extra-long-hours/1100-6472839/ …
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Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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