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ironicaccount's profile
Tim Dawson
Tim Dawson
Tim Dawson
@ironicaccount

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Tim Dawson

@ironicaccount

arty codey indie dev part of @WitchBeamGames, made @AndroidCactus and @UnpackingALife (he/him)

Brisbane, Australia
witchbeam.com.au
Joined June 2009

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    Tim Dawson‏ @ironicaccount 14 Oct 2020

    woke up to the surprising news that Sega is releasing the Golden Axe prototype I coded in 2012 under crunch conditions At least I'm not alone - this appears to be a surprise to everyone I know who actually worked on it https://store.steampowered.com/app/1368460/Golden_Axed_A_Cancelled_Prototype/ …

    11:12 pm - 14 Oct 2020
    • 4,311 Retweets
    • 8,715 Likes
    • 𝙶̲𝚊̲𝚛̲𝚎̲𝚝̲𝚑͢ William Borgschatz Edu querempaz Sodium Smoker Megadrive 👯‍♀️🥐🐉 Ruki Motomiya Sea🅱️ Calder
    148 replies . 4,311 retweets 8,715 likes
      1. New conversation
      2. Tim Dawson‏ @ironicaccount 14 Oct 2020

        this project was my personal nexus of nightmare hours, inept management, industry realisations and heroics achieved with a small team under unreasonable conditions, so it's an odd feeling to see it surface eight years later without context, credits and with a joke title sequencepic.twitter.com/lBDVWegn3p

        9 replies . 431 retweets 2,135 likes
        Show this thread
      3. Tim Dawson‏ @ironicaccount 14 Oct 2020

        it exists because @SanatanaMishra and I had delivered the Castle of Illusion prototype that was maintaining the studio A producer we trusted asked us if we could make a 'polished gameplay prototype' for an internal Golden Axe pitch in about two weeks to land a second project

        6 replies . 80 retweets 1,230 likes
        Show this thread
      4. Tim Dawson‏ @ironicaccount 14 Oct 2020

        we agreed because we were assured management wanted us to develop it 'our way' (ie another miracle please) but did mandate a darker, bloodier Golden Axe, with splatter and decapitations and two button combat So we tried to combine all that with the spirit of the original game

        2 replies . 60 retweets 1,059 likes
        Show this thread
      5. Tim Dawson‏ @ironicaccount 14 Oct 2020

        this would have been a difficult line to walk at any time but we had two weeks and no time to iterate So we made do, just really attacked the design knowing we wouldn't be able to course correct much, but luckily we had a talented team of artists, animators and sound designers

        2 replies . 53 retweets 1,004 likes
        Show this thread
      6. Tim Dawson‏ @ironicaccount 14 Oct 2020

        much less luckily we also had the lead designer who thought he was designing it, and sometimes @SanatanaMishra would have to physically block him from reaching my workstation or he'd start explaining insights he'd received playing the mobile port on the train on the way to work

        3 replies . 59 retweets 1,043 likes
        Show this thread
      7. Tim Dawson‏ @ironicaccount 14 Oct 2020

        he took to inventing arbitrary challenges like "management want to see an attack animation playing in game by the end of the day or they'll think the project is in trouble" while I was busy coding enemy ai and the soft lock combo system simultaneously

        2 replies . 58 retweets 1,019 likes
        Show this thread
      8. Tim Dawson‏ @ironicaccount 14 Oct 2020

        a week or so in, the lead campaigned for branching the prototype and making a Streets of Rage pitch concurrently because to him they were the same game It took me sending a 2am email to the studio head and a "lets go for a coffee and a chat" the next morning to get that stopped

        1 reply . 61 retweets 1,000 likes
        Show this thread
      9. Tim Dawson‏ @ironicaccount 14 Oct 2020

        but the biggest gut punch came a week and a half in - combat was working, it was all on track! I was called for a meeting in the big room, so I put the latest build on the network and went to see what was up. All of management was sitting around the big table I showed the game

        1 reply . 55 retweets 964 likes
        Show this thread
      10. Tim Dawson‏ @ironicaccount 14 Oct 2020

        grave faces There was a pause "where's the wow factor" someone asked The lead designer once again complained it wasn't a God of War-like 3D brawler like he wanted Someone said maybe it'd have been better to have made a prerendered video where the barbarian fought a monster

        7 replies . 69 retweets 1,051 likes
        Show this thread
      11. Tim Dawson‏ @ironicaccount 14 Oct 2020

        I experienced a moment of clarity Either they couldn't see what was in front of them or wanted me to feel bad because it's the only way they knew how to manage I was 'the guy who makes playable prototypes', I had over delivered and if they didn't want that, THEY had screwed up

        3 replies . 100 retweets 1,424 likes
        Show this thread
      12. Tim Dawson‏ @ironicaccount 14 Oct 2020

        I had been working 14 hour days but I went home on time that day

        3 replies . 48 retweets 1,136 likes
        Show this thread
      13. Tim Dawson‏ @ironicaccount 14 Oct 2020

        I lay on my bed staring at the ceiling. They didn't want it. They wanted something else entirely I came to my conclusion - they didn't matter, I would continue doing exactly what I intended to do and try to deliver what @SanatanaMishra and I had planned in the beginning

        1 reply . 53 retweets 1,210 likes
        Show this thread
      14. Tim Dawson‏ @ironicaccount 14 Oct 2020

        So I did Effects and polish was added. More sounds implemented. Combat timings sped up and input windows widened to make combos executive friendly The finished build was revealed, and the same management team that negged me earlier lined up to tell me how good it was now

        4 replies . 66 retweets 1,185 likes
        Show this thread
      15. Tim Dawson‏ @ironicaccount 14 Oct 2020

        I felt dead inside Not just because of a couple of long 7 day work weeks and start of the RSI in my right arm that would go on to jeopardise development of @AndroidCactus , but because I had no trust left in the people who ran things

        9 replies . 84 retweets 1,325 likes
        Show this thread
      16. Tim Dawson‏ @ironicaccount 14 Oct 2020

        from the Steam Page: "Golden Axed may be janky, may be buggy, may be an artifact of its time, but it offers a unique glimpse into the prospect of a project that could have been" go fuck yourself, parasites

        132 replies . 1,122 retweets 6,227 likes
        Show this thread
      17. End of conversation

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