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ironSource proslijedio/la je Tweet
Here's an article I wrote for our partners
@Ironsource about how I got started in the industry and how we do things now@kwalee...Retro to Hyper-Casual: Game dev has gone full circle by Jason Falcushttps://link.medium.com/A125Fia2B3Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
ironSource proslijedio/la je Tweet
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@ironSource Sandra Schneider on using ads to improve retention and monetisation https://www.pocketgamer.biz/asia/interview/72120/ironsource-sandra-schneider-mobile-game-advertising-retention-monetisation/ …pic.twitter.com/Rfy3oClMan
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
ironSource proslijedio/la je Tweet
Check out our webinar with Yevgeny Peres, VP of Growth at
@ironSource for a deep-dive into what User-Level Ad Revenue is and how it impacts the ad spend measurement status quo.http://ow.ly/jyLh50vLYKSHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Melissa, VP Marketing at iS and Scott, SVP Product
@zynga sat down with a glass of whiskey and chatted about M&As in the#mobilegaming industry for#Gamefest2019 attendees.Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
"The objective of pre-production is not only to solidify the design and product vision but also to mitigate key risks for the game's success" -
@jokim1#mobilegames#gamedevs#gameproductmanagersHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Kicking off day 2 of
#Gamefest2019 - live from Mitzpe Ramon. Stay tuned for updates. Today's theme? Wider#mobilegame industry trends.pic.twitter.com/SQz1Q7eqZ1
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
But none of them were that effective. Today, thanks to our solution they saw their cross promo efforts grow from 20% to 50%.
Prikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Rahul from
@AmanotesGames explains that before we launched our cross-promotion tool, they tried many different solutions to cross-promote between their portfolio of mobile games.Prikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Kosei from http://ITI.inc just took the stage to share his experience working with the
#ROAS optimizer. Thanks to this solution they were able to increase ROAS 25% and scale 16%.#Gamefest2019#hypercasual#gamedevsHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
The more granular you get with ROAS the more succesful you'll be with
#useracquisition.#Gamefest2019Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Nadav says it like it is: "It's crucial to choose the right KPIs. Retention isn't revenue, number of impressions isn't revenue, revenue is revenue"
#truth#Gamefest2019Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Pro tip: Not all users should have the same
#admonetization presentation. Share different experiences with different segments of users.#Gamefest2019Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Kelly Kang,
@bigfishgames: "Always be A/B Testing. Always come up with a new test idea. Always look at data"Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
#Ad#monetization A/B testing is a powerful tool that should be in every#gamedevs arsenal. Kelly Kang, Head of Ad Monetization@bigfishgames joins Nadav on stage & explains how our#ABtesting solution increased their revenue.Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
#IAP-based#games: consider segmenting non payers and only show serve#interstitialsPrikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Ad-based games: maximize implementation of
#rewardedvideoPrikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Nadav talks proper implementation of
#adunits. System-initiated ads increase#ARPDAU but can impact#retention (placement is key here!). User-initiated ads also increase ARPDAU, and should always increase retention.#Gamefest2019Prikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Nadav Ashkenazy, VP Global Partnerships, breaks down winning with the ironSource
#growthloop - covering best practices for#monetization and#useracquisition, and how#gamedevs can close the loop to accelerate#growth.#Gamefest2019Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Erez explains why the ironSource
#UA platform should be your network of choice: It's built for#games, it's transparent and provides#gamedevs with actionable data.#Gamefest2019Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Erez Fruchtman, VP Product of the iS network spreads the LevelPlay gospel: our
#inappbidding solution gives#gamedevs more demand and less work.#Gamefest2019Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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