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Prikvačeni tweet
Real-Time Rendering progress! (Note that both image and paper quality is much better in the 2nd print)
@pointinpolygon@renderwonk@SebHillaire@kenpex@miwanickipic.twitter.com/U6tA249bsC
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Tomas Akenine-Möller proslijedio/la je Tweet
We're growing our amazing
@dwarfheim team! Like making games? Think Dwarves are badass? Do you like blueberry tea and great teamwork? Well, do I have the opportunity for you! 37.5h/ week (Flexible) Competitive salary Best work environment Coolest project ever (no bias!)pic.twitter.com/iIL3we66lr
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Tomas Akenine-Möller proslijedio/la je Tweet
A new version of the unofficial Ray Tracing Gems PDF is up, with little, useful fixes Chapters 3, 25, and 27. http://raytracinggems.com - me, I'm happy there hasn't been much more errata than what's there after a year:https://github.com/Apress/ray-tracing-gems/blob/master/errata.md …
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Tomas Akenine-Möller proslijedio/la je Tweet
The 2020 Eurographics Symposium on Rendering will be in London, and the call for papers is now online: https://egsr2020.london/call-for-papers/ …. Abstracts are due April 2, 2020, and paper submission on April 7. As in 2019, we are also featuring a track for industry papers.
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Tomas Akenine-Möller proslijedio/la je Tweet
Hey
#NeurIPS2019 – tenure-track junior faculty positions in all areas of CS open at@CSAalto, DL Jan 12! Come work with us in the home of#ProGAN,#StyleGAN,@mcmc_stan, FastICA, Kohonen maps/SOMs,#Noise2Noise, and much else! DMs open, ask mehttps://www.aalto.fi/en/open-positions/assistant-professors-in-computer-science …Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Tomas Akenine-Möller proslijedio/la je Tweet
Do you make amazing things with real-time ray tracing? If so, we want you to write for Ray Tracing Gems 2! Learn more here: http://www.realtimerendering.com/raytracinggems/rtg2/ …
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Tomas Akenine-Möller proslijedio/la je Tweet
Such a pleasure to share
@_pandersson ‘s work on ray tracing at 240 Hz. I’m looking forward to this new world of rending at high refresh rates and the new experiences it opens up!https://twitter.com/NVIDIAGameDev/status/1191529288542982145 …Prikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Tomas Akenine-Möller proslijedio/la je Tweet
The free PDF form of the "Ray Tracing Gems" book has been updated with new errata fixes by
@inversepixel, to version 1.6: http://www.realtimerendering.com/blog/ray-tracing-gems-book-pdf-updated-to-1-6/ …Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Tomas Akenine-Möller proslijedio/la je Tweet
WASP4ALL keynote speaker is Tomas Akenine-Möller
@inversepixel, NVIDIA and professor at LTH, He will talk about GPU computing and AI. “GPUs can make us reach the future faster”.#WASP4ALL#NVIDIA#AI https://wasp-sweden.org/wasp4all-future-computing-platforms-for-x/ …pic.twitter.com/lqSoXxLTZn
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Tomas Akenine-Möller proslijedio/la je Tweet
Dan Casas and I are happy to announce the dates and location for I3D 2020: May 5-7 at Industrial Light & Magic in the Presidio, San Francisco. A bit more information here: http://www.realtimerendering.com/blog/i3d-2020-location-and-dates/ … and more official announcements and CFP to follow.
@I3DCONFpic.twitter.com/cehLkkBbF0
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Tomas Akenine-Möller proslijedio/la je Tweet
Somehow I missed the day the
@immersivemath book was completed. Fantastic work and a true gem for those who seek intuitive understanding of linear algebra. Thank you very much@jacobstrom,@astromkalle, and@inversepixel!Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Tomas Akenine-Möller proslijedio/la je Tweet
Nya rekordsiffror för dataspelsexporten. Omsättningen ökade 42% till 19,2 mdr kr 2018. 7921 jobb (+48%) varav 5317 i Sverige. Antalet kvinnor ökar 67% till 1699. Största ökningen någonsin på alla tre punkterna. Läs mer här:https://dataspelsbranschen.se/nyheter/2019/9/11/svenska-spelbranschen-omstter-192-miljarder …
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Tomas Akenine-Möller proslijedio/la je Tweet
@pointinpolygon@inversepixel Ray Tracing Gems is for 33$ on@amazon Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs https://www.amazon.com/dp/1484244265/ref=cm_sw_r_cp_api_i_qWTDDbAGWV12B …Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Tomas Akenine-Möller proslijedio/la je Tweet
We just launched this year’s
@NVIDIA Graduate Fellowship Program. PhD students in AI, GFX, etc., please apply here: https://www.nvidia.com/en-us/research/graduate-fellowships/ …@NvidiaAIHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Tomas Akenine-Möller proslijedio/la je Tweet
I'm looking to expand my team at NVIDIA working on open-source language and compiler tech for real-time graphics (ray tracing, rasterization, compute, and more). If that sounds interesting to you, please contact me (DMs open).
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Tomas Akenine-Möller proslijedio/la je Tweet
From our researchers, first real-time rendering of “Measure 1” scene from short film, Zero Day. This shows direct lighting w/shadows of ~7,500 dynamic emissive triangles and deep learning denoiser, running at 20 fps in a prototype renderer on an RTX GPU. https://blogs.nvidia.com/blog/2019/07/30/siggraph-nvidia-research/#zeroday …
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Tomas Akenine-Möller proslijedio/la je Tweet
I’m about to give my talk on ray tracing at 240 Hz at
#SIGGRAPH2019 room 501AB. Sadly it’s at capacity but the recording will be available next week.Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Tomas Akenine-Möller proslijedio/la je Tweet
Open Problems SIGGRAPH 2019:
@_pmkelly shares how VFX/Film rendering scales lighting to 100K - 1M lights, and the challenges of bringing these ideas to real-time: “Scaling Light Complexity in Film Rendering”#rtropenproblems#SIGGRAPH2019@mirror2mask Tuesday 2-5:15pm Room 408ABHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Tomas Akenine-Möller proslijedio/la je Tweet
Many updates to the
#SIGGRAPH2019 ray tracing roundup page: http://bit.ly/rtrt2019 - 44 events, with more to come, e.g., more booth talks. Particular thanks to people at Weta and others for creating & providing downloadable syllabuses for the three production-related courses.Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Tomas Akenine-Möller proslijedio/la je Tweet
MLPerf 0.6 is out! Training speed on a single DGX-2 improved up to 1.8X over 7 months ago, and scaling efficiency to many nodes is markedly better. The V100 GPU, 2 years after intro, is still the fastest and most general processor for deep learning.https://blogs.nvidia.com/blog/2019/07/10/mlperf-ai-performance-records/ …
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Tomas Akenine-Möller proslijedio/la je Tweet
Interactive dynamic direct lighting from 10,000s emissive triangles. HPG '19 paper from
@kurtelborgpm, Petrik Clarberg, Matt Pharr evolves ideas from offline many-light importance sampling. Toward a future where real-time scenes lit only w/emissive meshes https://research.nvidia.com/publication/2019-07_Dynamic-Many-Light-Sampling …Prikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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