Tomas Akenine-Möller

@inversepixel

Graphics researcher at NVIDIA & professor at Lund University, co-authored Real-Time Rendering, a free linear algebra book (), Ray Tracing Gems.

Sweden
Vrijeme pridruživanja: listopad 2010.

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  1. Prikvačeni tweet

    Real-Time Rendering progress! (Note that both image and paper quality is much better in the 2nd print)

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  2. proslijedio/la je Tweet

    We're growing our amazing team! Like making games? Think Dwarves are badass? Do you like blueberry tea and great teamwork? Well, do I have the opportunity for you! 37.5h/ week (Flexible) Competitive salary Best work environment Coolest project ever (no bias!)

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  3. proslijedio/la je Tweet
    21. sij

    A new version of the unofficial Ray Tracing Gems PDF is up, with little, useful fixes Chapters 3, 25, and 27. - me, I'm happy there hasn't been much more errata than what's there after a year:

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  4. proslijedio/la je Tweet

    The 2020 Eurographics Symposium on Rendering will be in London, and the call for papers is now online: . Abstracts are due April 2, 2020, and paper submission on April 7. As in 2019, we are also featuring a track for industry papers.

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  5. proslijedio/la je Tweet
    8. pro 2019.

    Hey – tenure-track junior faculty positions in all areas of CS open at , DL Jan 12! Come work with us in the home of , , , FastICA, Kohonen maps/SOMs, , and much else! DMs open, ask me

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  6. proslijedio/la je Tweet
    18. stu 2019.

    Do you make amazing things with real-time ray tracing? If so, we want you to write for Ray Tracing Gems 2! Learn more here:

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    4. stu 2019.

    Such a pleasure to share ‘s work on ray tracing at 240 Hz. I’m looking forward to this new world of rending at high refresh rates and the new experiences it opens up!

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  8. proslijedio/la je Tweet
    20. lis 2019.

    The free PDF form of the "Ray Tracing Gems" book has been updated with new errata fixes by , to version 1.6:

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  9. proslijedio/la je Tweet
    7. lis 2019.

    WASP4ALL keynote speaker is Tomas Akenine-Möller , NVIDIA and professor at LTH, He will talk about GPU computing and AI. “GPUs can make us reach the future faster”.

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  10. proslijedio/la je Tweet
    4. lis 2019.

    Dan Casas and I are happy to announce the dates and location for I3D 2020: May 5-7 at Industrial Light & Magic in the Presidio, San Francisco. A bit more information here: and more official announcements and CFP to follow.

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  11. proslijedio/la je Tweet
    13. ruj 2019.

    Somehow I missed the day the book was completed. Fantastic work and a true gem for those who seek intuitive understanding of linear algebra. Thank you very much , , and !

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  12. proslijedio/la je Tweet
    12. ruj 2019.

    Nya rekordsiffror för dataspelsexporten. Omsättningen ökade 42% till 19,2 mdr kr 2018. 7921 jobb (+48%) varav 5317 i Sverige. Antalet kvinnor ökar 67% till 1699. Största ökningen någonsin på alla tre punkterna. Läs mer här:

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  13. proslijedio/la je Tweet
    9. ruj 2019.

    Ray Tracing Gems is for 33$ on Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs

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  14. proslijedio/la je Tweet
    15. kol 2019.

    We just launched this year’s Graduate Fellowship Program. PhD students in AI, GFX, etc., please apply here:

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  15. proslijedio/la je Tweet
    13. kol 2019.

    I'm looking to expand my team at NVIDIA working on open-source language and compiler tech for real-time graphics (ray tracing, rasterization, compute, and more). If that sounds interesting to you, please contact me (DMs open).

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  16. proslijedio/la je Tweet

    From our researchers, first real-time rendering of “Measure 1” scene from short film, Zero Day. This shows direct lighting w/shadows of ~7,500 dynamic emissive triangles and deep learning denoiser, running at 20 fps in a prototype renderer on an RTX GPU.

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  17. proslijedio/la je Tweet
    31. srp 2019.

    I’m about to give my talk on ray tracing at 240 Hz at room 501AB. Sadly it’s at capacity but the recording will be available next week.

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  18. proslijedio/la je Tweet
    26. srp 2019.

    Open Problems SIGGRAPH 2019: shares how VFX/Film rendering scales lighting to 100K - 1M lights, and the challenges of bringing these ideas to real-time: “Scaling Light Complexity in Film Rendering” Tuesday 2-5:15pm Room 408AB

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  19. proslijedio/la je Tweet
    12. srp 2019.

    Many updates to the ray tracing roundup page: - 44 events, with more to come, e.g., more booth talks. Particular thanks to people at Weta and others for creating & providing downloadable syllabuses for the three production-related courses.

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  20. proslijedio/la je Tweet
    10. srp 2019.

    MLPerf 0.6 is out! Training speed on a single DGX-2 improved up to 1.8X over 7 months ago, and scaling efficiency to many nodes is markedly better. The V100 GPU, 2 years after intro, is still the fastest and most general processor for deep learning.

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  21. proslijedio/la je Tweet
    9. srp 2019.

    Interactive dynamic direct lighting from 10,000s emissive triangles. HPG '19 paper from , Petrik Clarberg, Matt Pharr evolves ideas from offline many-light importance sampling. Toward a future where real-time scenes lit only w/emissive meshes

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