Anyone using C# / Unity ever needed code preprocessor macros? I need it for performance critical code.
oh god no i've never done that. uff. unity's mono doesn't have https://msdn.microsoft.com/en-us/library/system.runtime.compilerservices.methodimploptions(v=VS.110).aspx … (aggressiveinlining) I guess, which mightt've helped
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Yeah. I guess I'll just repeat the code for now and write synths so simple it won't matter. :)
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weren't you going to move the synths to c++?
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