Uhm, I need my Unity game to always start with a specific command line. Do I need to make a separate executable that starts it with it?
why? ( a batch file should suffice? (but you might want to hide the actual game in a subdirectory in that case) )
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I can set window size and window mode by code, but then the application starts with the wrong settings first, which looks ugly.
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but that's only the first time it launches? (i think if you set resolution in code then playerprefs remembers it)
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I'd also be able to fix it via playerprefs if I could iterate (there's a random prefix at the end of the one I need to access).
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(I meant random suffix, apologizes for the oxymoron)
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I need to start windowed with a specific resolution. Unity remembers old settings.
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A batch file may not be an option. Windows warns about them, which neglects the use of the code certificate I purchased.
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All this mess is simply because Unity won't let me disable the Input tab, so I have to create my own launcher.
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