(psst any other coders out there using Unity and don't know what lambdas and delegates are? I should learn real code some day!)
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Main use I can think of is telling a button what to do when you press it. Alternative is a whole class per type of action.
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from sausagegame 1: array of gameobjects to array of positions, 2: highest sausage, 3: bounding box of array of objectpic.twitter.com/YkpEBM3jlB
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'A lambda expression is an anonymous function that you can use to create delegates or expression tree types'
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I only use lambdas if it's at most a 3-4 line long function. else it completely fucks debugging
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