I basically need EditorUtility.SaveFilePanel in runtime.
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Replying to @increpare
Custom level editor, users need to be able to find downloaded levels and decide where to save them.
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Replying to @Nifflas
but also meh - modern OS users hate file systems - for a game editor it seems the nicest way is to do storage/distribution yourself
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Replying to @Nifflas
right, having a button in game that opens whatever folder it is in the explorer/finder solves this issue (but it's still balls)
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Replying to @increpare @Nifflas
(though I was pleased at how it worked in @hackmudgame )
5:09 AM - 5 Oct 2016
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