I basically need EditorUtility.SaveFilePanel in runtime.
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Replying to @increpare
Custom level editor, users need to be able to find downloaded levels and decide where to save them.
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Replying to @Nifflas
but also meh - modern OS users hate file systems - for a game editor it seems the nicest way is to do storage/distribution yourself
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Replying to @increpare
I just wonder where to put the files. If "Documents" people may rename/break it. If appdata, it won't uninstall with the game.
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Replying to @Nifflas
OSes nowadays have set directories to store files for programs - the standard way is to have a button in game that opens it
5:08 AM - 5 Oct 2016
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