I basically need EditorUtility.SaveFilePanel in runtime.
you could use file associations instead, or have a designated folder where files are loaded/saved to, but i agree it's crap without
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I'm considering the designated folder, but I don't know how to pick one out that makes sense cross-platform.
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let unity do it for you https://docs.unity3d.com/ScriptReference/Application-persistentDataPath.html …
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Plus, I imagine people may want to change that path.
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