#unity3d folk - is there any way to make my Quad mesh code work when instantiating without rebuilding the mesh? https://paste2.org/MYcnMDMf
-
-
Replying to @docky
@increpare have you done anything with saving mesh data in prefabs?2 replies 0 retweets 0 likes -
Replying to @docky
They won't be stored within a prefab, but you can use AssetDatabase.CreateAsset to store the mesh as an asset.
2 replies 0 retweets 2 likes
yip I've only saved custom meshes as assets - don't know how they behave in other circumstances...
12:56 PM - 1 Oct 2016
0 replies
0 retweets
1 like
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.