@increpare I got some questions for you, oh wise owl.
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Maybe the player could spawn with a HasShovel object and in the tutorial rooms I could remove that object.
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there's a forum for asking PS questions - https://groups.google.com/forum/#!forum/puzzlescript … . Also, there, replies will benefit the community.
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my second question. I'm using Unicode in my legend and map because I ran out of letters. Is that okay. ありがとございます
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if it works it works (it should just work)
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at any rate I'm working on a fairly neat game in your engine and I wanted to get in touch but I think I just worked my problem.
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it's all puzzlescript related. I'm my games story the player collects a shovel. After a few levels without.
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my digging action. I'm trying to make it only happen if the levels don't have a debug object in them. A HasNoShovel object.
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I tried but since the [no HasNoShovel] passes on the many tiles without a debug object on l it won't work.
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I will send you a code snippet asap but essentially I'm trying to make a rule happen only if I want it to (for story reasons)
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I went with the reverse named object so I wouldn't have to put debug objects in every single room called HasShovel
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