Sometimes things that seem like an obvious improvement just don't feel right. Testing is so important in #gamedev.
-
-
-
Replying to @increpare
Min jump height in a tile based game. I thought it should be >=tile, to avoid frustration - it feels less responsive though.
1 reply 0 retweets 0 likes -
Replying to @increpare @undefdev
(low jump + grabbing)
5:41 AM - 15 May 2016
0 replies
0 retweets
0 likes
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.