can we talk less about games "responding to player choices" & more about affording a mental model of a system that *informs* player choices?
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Replying to @chrisamaphone
@chrisamaphone could one design a game engine that would require you to specify a player's mental model (or some details of it)?1 reply 0 retweets 0 likes -
Replying to @increpare
@increpare i think for some definition thereof, definitely! e.g.: https://pdfs.semanticscholar.org/4783/b7824cd5dd5a9b205b13395783b0141212d7.pdf …3 replies 0 retweets 2 likes
Replying to @chrisamaphone
@chrisamaphone but yeah, I guess I was thinking more of somehow constraining/specializing the tools to the model of the player. Hmm.
12:27 PM - 7 Apr 2016
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