So, when you make a development tool, no method should ever do something that "the user probably wanted".
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@increpare Why they're cleared is a mystery to me though. I'd have cleared them myself if I wanted that. -
@Nifflas it might be a side-effect of weird multi-threading/gpu stuff? Who knows... - 1 more reply
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@increpare I lose rigidbody2d velocities and particle systems on disabling GOs. Need to preserve and manipulate it in inactive areas. -
@Nifflas@increpare The problem with Rigidbodies is that Unity relies on PhysX for that so doesn't expose enough control to the user. - 3 more replies
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@increpare So I need to implement this system that preserves / reapplies it, and can handle changes during the inactive state.Thanks. Twitter will use this to make your timeline better. UndoUndo
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@increpare Then again, I had similar problems with Fusion before I switched to Unity, in different areas.Thanks. Twitter will use this to make your timeline better. UndoUndo
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