Just found a physics bug in a platformer I'm working on. Fixed it, but I think the game feels better with it, so I put it back in there. :)
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@increpare Velocity on the y-axis doesn't reset to 0 when something is standing on the ground. This causes a fixed falling rate (...) -
@increpare unless the y-axis velocity is something else than the terminal velocity. - 1 more reply
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