xbox 360/one controller support on osx is a balls http://answers.unity3d.com/storage/temp/46370-xo-controller.jpg … http://wiki.unity3d.com/images/thumb/5/5f/Unity_360controller_mac_layout.png/600px-Unity_360controller_mac_layout.png … http://wiki.unity3d.com/images/thumb/a/a7/X360Controller2.png/600px-X360Controller2.png … anyone done it?
@hannahnicklin @edclef it works, it just works differently - the inputs all have different names vs their names on windows/xboxone :
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@hannahnicklin@edclef blah blah blah grumble grumble grumble -
@increpare@hannahnicklin@edclef hurrah for it being 2016 and this basic, basic shit still not just working out the box :( - 4 more replies
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@increpare@edclef ohhhh from the programming for it PoV. I see. From my pov it doesn't matter, from yours, annoying. Sure. -
@hannahnicklin@increpare (I also misunderstood in a similar way, since i've not got to doing pad control stuff in unity)
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