xbox 360/one controller support on osx is a balls http://answers.unity3d.com/storage/temp/46370-xo-controller.jpg … http://wiki.unity3d.com/images/thumb/5/5f/Unity_360controller_mac_layout.png/600px-Unity_360controller_mac_layout.png … http://wiki.unity3d.com/images/thumb/a/a7/X360Controller2.png/600px-X360Controller2.png … anyone done it?
@edclef yeah, at a driver level they sat down and decided to create a different set of bindings. :/
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@increpare@edclef I never understood this… I've been suggested to use a unity asset called "Incontrol", where they've set up many bindings… -
@increpare@edclef I'd prefer to do it myself though & why is it different in the first place ugh
End of conversation
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@increpare@edclef SDL2 has some sort of simplified cross-plat binding system but that doesn't help unity obvs...Thanks. Twitter will use this to make your timeline better. UndoUndo
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