I'm making a thing. It turns 2D sprites into optimized meshes that look exactly the same :)
@Nifflas low res sprites or high res sprites? (decomposing into polygons or rectangular-looking pixely-looking shapes?)
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@increpare It'll be a 1:1 representation using vertex colors for pixel colors. Surfaces of same colors are triangulated and optimized. -
@Nifflas I did one for small voxel shapes that decomposes into minimal rectangles, but possibly not useful for youhttps://twitter.com/increpare/status/298453716632231936 …
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@increpare Any resolution, but low-res with larger surfaces of one color is needed to not end up with a too complicated mesh.Thanks. Twitter will use this to make your timeline better. UndoUndo
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