@increpare @lexaloffle wait, that's not quite right - gimme a sec
@lexaloffle @terrycavanagh noticed and might forget to say, but in pico8, why is sin(0.1) negative?
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@terrycavanagh@lexaloffle wait, no, why isn't it right?
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@increpare@terrycavanagh It's to suit screenspace / mapspace. e.g. obj.y += sin(obj.angle). Same goes for atan2() -
@lexaloffle@terrycavanagh looks like you made the mistake of looking up the definition of sin rather than sinepic.twitter.com/rkmyNfMY5Q
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