Can't we just decide that tetrahedra tile space? It's make things a lot easier for me. thx
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Replying to @notch
@notch I spent a couple of hours making a game once before I realized it was impossible http://ded.increpare.com/~locus/flower132.png …2 replies 0 retweets 4 likes -
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Replying to @increpare
@increpare it varies, but i keep coming back to this. it would be sooooo clean if it worked1 reply 0 retweets 1 like -
Replying to @notch2 replies 0 retweets 3 likes
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Replying to @increpare
@increpare Well, that's objectively elegant, but it's not intuitive for most people, so much of the subjective elegance fades away.2 replies 0 retweets 1 like -
Replying to @increpare
@increpare No parallel lines isn't conceptually confusing?2 replies 0 retweets 0 likes -
Replying to @notch
@notch have a try of http://www.geometrygames.org/CurvedSpaces/index.html …2 replies 0 retweets 0 likes
@notch hmm wait that seems more like it's a portal-based engine. I did try one once that had more curved lines!
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Replying to @increpare
@increpare You can display hyperbolic space with straight lines! http://en.wikipedia.org/wiki/Beltrami%E2%80%93Klein_model …0 replies 0 retweets 1 likeThanks. Twitter will use this to make your timeline better. UndoUndo
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