... so it turns out *nothing* was more portable than C/C++.
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Replying to @danielben
@danielben you can package standalone unity/java games, but it's just as hard to play c++ games. Most of my old games won't work on new osx2 replies 0 retweets 0 likes
@danielben it'll probably be easier in future to get the flash/java games to work than random c++ ones made with random engines.
3:30 PM - 24 Nov 2014
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