so anyone here has experience with making in-game level editors with unity? so that the player can construct a level and then play it?
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@increpare@docky i've decided to simply serialize the locations & rotations of all rooms on the grid, should hopefully be enough -
@increpare@docky main problem is that then i can no longer use unity's built-in navmeshes as they require baking. - 1 more reply
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