Anyone know how to access uv2 coords in unity shaders? Tried different ways, but I'm mostly running into errors: https://gist.github.com/increpare/e33e5bb0eff9fb18fcfb …
@RatKingsLair documentation doesn't indicate anything - (search uv2 here - http://docs.unity3d.com/Manual/SL-SurfaceShaders.html … )
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@increpare Oh, you're rightThanks. Twitter will use this to make your timeline better. UndoUndo
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