@___discovery oh god are you one of these rare pixies who knows how to use shaderlab?
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@___discovery I can't figure out how to use that with surface shaders :/Thanks. Twitter will use this to make your timeline better. UndoUndo
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@increpare Are they even accessible in surface shaders? I thought they are reserved for lightmaps. -
@RatKingsLair documentation doesn't indicate anything - (search uv2 here - http://docs.unity3d.com/Manual/SL-SurfaceShaders.html … ) - 1 more reply
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@increpare float2 uv_MainTex : TEXCOORD0; float2 uv_AoTex : TEXCOORD1;Thanks. Twitter will use this to make your timeline better. UndoUndo
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@increpare Try renaming 'uv2_MainTex' to 'uv2_SomethingElse'? -
@bluescrn@increpare The problem is you're missing the corresponding property. Having a 1-to-1 correspondence with inputs is mandatory.
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@increpare Most likely it's a bug in the shader generation. Send a bug report! In the meantime, you could just copy the generated shader ...Thanks. Twitter will use this to make your timeline better. UndoUndo
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@increpare ... and remove the superfluous lines with "float4 _MainTex_ST;". Might work.Thanks. Twitter will use this to make your timeline better. UndoUndo
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