Favourite frameworks for developing GUI tools for #gamedev?
@chongdashu a lot of the time you want your tools to be in the same codebase/framework as the game itself, so you use what's in the engine
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@increpare that’s a good point. Was just thinking about the common notion previously when people would say “c++ for engine, c# for tools” -
@chongdashu for super big games, a lot of work can end up being done in excel. but i don't think it's a dignified environment for designers - 9 more replies
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