Show-stopping bug in @unity3d. I ask for a status update, get bounced around, then a generic "don't call us, we'll call you" reply. Bummer.
@dislekcia @unity3d I don't know. Some memory corruption bug, looks like. Really hard to reduce to a neat test case.
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@increpare@unity3d Anything to do with large generic collections? We had something that looked like memory corruption with big hashtables. -
@dislekcia@unity3d mine is with a stringbuilder nulling itself. 64-bit only, and only happens if there's an OnAudioFilterRead method there
End of conversation
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