Remember back in the old days where you could set any region of an audio file to loop? It's annoying modern engines have lost that ability.
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Replying to @increpare
@increpare@jonbro They have? How awful. Is the problem delegated to a dedicated audio engine (fmod etc)?.1 reply 0 retweets 0 likes -
Replying to @martinhollis
@martinhollis@jonbro I think fmod used to facilitate such behaviour, but@unity3d, which uses fmod, hides that functionality1 reply 0 retweets 0 likes -
Replying to @increpare
@increpare@martinhollis@jonbro@unity3d fmod hasn't changed, it still supports loop points1 reply 0 retweets 1 like
Replying to @bpaterson2000
@bpaterson2000 @martinhollis @jonbro @unity3d fmod is wonderful, no denying that :) (also I just noticed http://docs.unity3d.com/ScriptReference/AudioSource.PlayScheduled.html … in unity)
2:05 AM - 11 Jun 2014
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