Remember back in the old days where you could set any region of an audio file to loop? It's annoying modern engines have lost that ability.
@martinhollis @jonbro I think fmod used to facilitate such behaviour, but @unity3d, which uses fmod, hides that functionality
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@increpare@martinhollis@jonbro@unity3d fmod hasn't changed, it still supports loop points -
@bpaterson2000@martinhollis@jonbro@unity3d fmod is wonderful, no denying that :) (also I just noticed http://docs.unity3d.com/ScriptReference/AudioSource.PlayScheduled.html … in unity)
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