It would be awesome to see PuzzleScript implemented in other engines to allow for hi-fi gfx/fx on top of its awesome rule system. #gamedev
@louroboros it's not a trivial task, alas! it would require a bunch of extra keywords/annotations/&c. in the language
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@increpare Would it, though? I'm mostly talking about something that translates the *rules* into some intermediate language. -
@louroboros oh ok! i hadn't thought of that way of doing it - it might work! - 1 more reply
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